
The Enforcer can teleport over short distances as seen in the Extinction trailer.
#Ark enforcer simbl how to#
This section describes how to fight against the Enforcer. For a comparison of the speeds of all creatures, see Base Creature Speeds.2These are the speeds of the creature tamed and non-imprinted.1These are the base speeds of the creature at 100% Movement Speed.For an explanation of exactly how the levelup calculation works, see Creature Stats Calculation.For a comparison of the stats of all creatures, see Base Creature Statistics.For instance, cheat SetTargetDinoColor 0 6 would color the Enforcer's "body" magenta. This information can be used to alter the Enforcer's regions by entering cheat SetTargetDinoColor in the cheat console.

Hover your cursor over a color to display its name and ID. The colored squares shown underneath each region's description are the colors that the Enforcer will randomly spawn with to provide an overall range of its natural color scheme. For demonstration, the regions below are colored red over an albino Enforcer. This section displays the Enforcer's natural colors and regions. This creatures appearance doesn’t apply to Xbox which has every region be the body. This red ring indicates that they are in pursuit of a dinosaur or survivor. They have a red ring around them when they are aggravated. The Scouts can mark aggressive targets when they spot one (survivors and tames included), after which, Enforcers will locate and attack said target.Ĭarrying a weapon can aggro an Enforcer if a Scout targets a survivor.Įnforcers look a lot like thin robotic lizards with a featureless head and an implant in the middle of the face. They will also attack Defense Units who display sporadic aggressive behavior. Always make sure you have an eye on a nearby Scout, as it will alert an Enforcer on any aggressive behavior. They are not inclined to attack tamed creatures normally, but have been reported to do so. This includes taming a creature, so be careful when attempting to tame a dinosaur near an Enforcer.Īlthough at times this is unpredictable, an Enforcer will generally attack carnivores on sight. If a survivor or creature chooses to attack an Enforcer, however, they will retaliate.Įnforcers may attack the survivor if one of their Scouts spots the survivor attacking/killing another creature. Could be useful - the grooves on its back are suited for a rider, so we wouldn't even need to build saddles.Įnforcers will generally wander around the Sanctuary passively, and will not typically attack a survivor or their creatures. However, if we're able to acquire an intact processing core from a hostile unit, with enough parts I could reverse engineer our own, more loyal model. I've calculated its maximum teleportation distance as roughly 15 meters, so maintain that gap as long as possibleĮvery MQ-9X I've encountered is stuck on a defensive loop, and overriding its primary directive is impossible.

Recommendations: Isolate, and engage at range in wide open spaces. Possibly the remnant of an automated police force or defensive army. Its claws and shock absorbers let it scale walls and drop down to street level from significant heights, and we've only seen it patrolling within the city limits. MQ-9X was clearly designed for urban combat. Once in range, it uses refined Element claws with lethal force. With its speed and teleportation capabilities, Autonomous Ground Vehicle MQ-9X is built to close gaps quickly and engage its targets in close quarters.
#Ark enforcer simbl manual#
Cheat SpawnDino "Blueprint'/Game/Extinction/Dinos/Enforcer/Enforcer_Character_BP.Enforcer_Character_BP'" 500 0 0 35Ĭheat SpawnDino "Blueprint'/Game/Genesis2/Missions/ModularMission/Gauntlet2/STA/Dinos/Enforcer_Character_BP_STA.Enforcer_Character_BP_STA'" 500 0 0 35Ĭheat summon Enforcer_Character_BP_Malfunctioned_LifeSupport_CĬheat SpawnDino "Blueprint'/Game/Genesis2/Missions/ModularMission/LifeSupport/Dinos/Enforcer_Character_BP_Malfunctioned_LifeSupport.Enforcer_Character_BP_Malfunctioned_LifeSupport'" 500 0 0 35Ĭheat summon Enforcer_Character_BP_TameSTA_CĬheat SpawnDino "Blueprint'/Game/Genesis2/Missions/ModularMission/Gauntlet2/STA/Endless/Tames/Enforcer_Character_BP_TameSTA.Enforcer_Character_BP_TameSTA'" 500 0 0 35Ĭheat summon Enforcer_Character_BP_Race_CĬheat SpawnDino "Blueprint'/Game/Genesis2/Missions/Race2/Enforcer/Enforcer_Character_BP_Race.Enforcer_Character_BP_Race'" 500 0 0 35ĭirect combat Field Manual 31-582 Field Observations
